mrcrowbar.lib.games.lomax module¶
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class
mrcrowbar.lib.games.lomax.ANIM(source_data=None, parent=None, preload_attrs=None, endian=None, cache_bytes=False, path_hint=None)[source]¶ Bases:
mrcrowbar.blocks.BlockBase class for Blocks.
- source_data
- Source data to construct Block with. Can be a byte string, dictionary of attribute: value pairs, or another Block object.
- parent
- Parent Block object where this Block is defined. Used for e.g. evaluating Refs.
- preload_attrs
- Attributes on the Block to set before importing the data. Used for linking in dependencies before loading.
- endian
- Platform endianness to use when interpreting the Block data. Useful for Blocks which have the same data layout but different endianness for stored numbers. Has no effect on fields with an predefined endianness.
- cache_bytes
- Cache the bytes equivalent of the Block. Useful for debugging the loading procedure. Defaults to False.
- path_hint
- Cache a string containing the path of the current Block, relative to the root.
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four_bit= <Bits: offset=0x7, bits=0b10000000>¶
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frames= <BlockField: 0x00007fb16c991940>¶
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num_frames= <UInt16_LE: offset=0x4>¶
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palette¶
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palette_id= <UInt8: offset=0x6>¶
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unk1= <UInt16_LE: offset=0x0>¶
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unk2= <UInt16_LE: offset=0x2>¶
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unk4= <Bits: offset=0x7, bits=0b1111111>¶
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unk5= <UInt32_LE: offset=0x8>¶
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class
mrcrowbar.lib.games.lomax.AnimFrame(*args, **kwargs)[source]¶ Bases:
mrcrowbar.blocks.Block-
height= <UInt16_LE: offset=0x2>¶
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raw_data= <Bytes: offset=0x8, length=<Ref: size (rw)>, transform=<mrcrowbar.lib.games.lomax.FourBit object>>¶
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size¶
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unk1= <UInt16_LE: offset=0x4>¶
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unk2= <UInt16_LE: offset=0x6>¶
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width= <UInt16_LE: offset=0x0>¶
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class
mrcrowbar.lib.games.lomax.Colour15(source_data=None, parent=None, preload_attrs=None, endian=None, cache_bytes=False, path_hint=None)[source]¶ Bases:
mrcrowbar.lib.images.base.ColourBase class for Blocks.
- source_data
- Source data to construct Block with. Can be a byte string, dictionary of attribute: value pairs, or another Block object.
- parent
- Parent Block object where this Block is defined. Used for e.g. evaluating Refs.
- preload_attrs
- Attributes on the Block to set before importing the data. Used for linking in dependencies before loading.
- endian
- Platform endianness to use when interpreting the Block data. Useful for Blocks which have the same data layout but different endianness for stored numbers. Has no effect on fields with an predefined endianness.
- cache_bytes
- Cache the bytes equivalent of the Block. Useful for debugging the loading procedure. Defaults to False.
- path_hint
- Cache a string containing the path of the current Block, relative to the root.
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b_8¶ int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.__int__(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by ‘+’ or ‘-‘ and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal. >>> int(‘0b100’, base=0) 4
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b_raw= <Bits16: offset=0x0, bits=0b11111>¶
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g_8¶ int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.__int__(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by ‘+’ or ‘-‘ and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal. >>> int(‘0b100’, base=0) 4
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g_raw= <Bits16: offset=0x0, bits=0b1111100000>¶
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r_8¶ int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.__int__(). For floating point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by ‘+’ or ‘-‘ and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal. >>> int(‘0b100’, base=0) 4
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r_raw= <Bits16: offset=0x0, bits=0b111110000000000>¶
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class
mrcrowbar.lib.games.lomax.FourBit(enable=True)[source]¶
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class
mrcrowbar.lib.games.lomax.HEAD(source_data=None, parent=None, preload_attrs=None, endian=None, cache_bytes=False, path_hint=None)[source]¶ Bases:
mrcrowbar.blocks.BlockBase class for Blocks.
- source_data
- Source data to construct Block with. Can be a byte string, dictionary of attribute: value pairs, or another Block object.
- parent
- Parent Block object where this Block is defined. Used for e.g. evaluating Refs.
- preload_attrs
- Attributes on the Block to set before importing the data. Used for linking in dependencies before loading.
- endian
- Platform endianness to use when interpreting the Block data. Useful for Blocks which have the same data layout but different endianness for stored numbers. Has no effect on fields with an predefined endianness.
- cache_bytes
- Cache the bytes equivalent of the Block. Useful for debugging the loading procedure. Defaults to False.
- path_hint
- Cache a string containing the path of the current Block, relative to the root.
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palettes= <BlockField: 0x00007fb16c991ba8>¶
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unk1= <UInt32_BE: offset=0x0>¶
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unk2= <UInt32_BE: offset=0x4>¶
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unk3= <Bytes: offset=0x1408, length=80>¶
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unk4= <Bytes: offset=0x1458, length=32>¶
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class
mrcrowbar.lib.games.lomax.Palette(source_data=None, parent=None, preload_attrs=None, endian=None, cache_bytes=False, path_hint=None)[source]¶ Bases:
mrcrowbar.blocks.BlockBase class for Blocks.
- source_data
- Source data to construct Block with. Can be a byte string, dictionary of attribute: value pairs, or another Block object.
- parent
- Parent Block object where this Block is defined. Used for e.g. evaluating Refs.
- preload_attrs
- Attributes on the Block to set before importing the data. Used for linking in dependencies before loading.
- endian
- Platform endianness to use when interpreting the Block data. Useful for Blocks which have the same data layout but different endianness for stored numbers. Has no effect on fields with an predefined endianness.
- cache_bytes
- Cache the bytes equivalent of the Block. Useful for debugging the loading procedure. Defaults to False.
- path_hint
- Cache a string containing the path of the current Block, relative to the root.
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colours= <BlockField: 0x00007fb16c991320>¶
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class
mrcrowbar.lib.games.lomax.World(source_data=None, parent=None, preload_attrs=None, endian=None, cache_bytes=False, path_hint=None)[source]¶ Bases:
mrcrowbar.blocks.BlockBase class for Blocks.
- source_data
- Source data to construct Block with. Can be a byte string, dictionary of attribute: value pairs, or another Block object.
- parent
- Parent Block object where this Block is defined. Used for e.g. evaluating Refs.
- preload_attrs
- Attributes on the Block to set before importing the data. Used for linking in dependencies before loading.
- endian
- Platform endianness to use when interpreting the Block data. Useful for Blocks which have the same data layout but different endianness for stored numbers. Has no effect on fields with an predefined endianness.
- cache_bytes
- Cache the bytes equivalent of the Block. Useful for debugging the loading procedure. Defaults to False.
- path_hint
- Cache a string containing the path of the current Block, relative to the root.
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BLOCK_MAP= {b'ANIM': <class 'mrcrowbar.lib.games.lomax.ANIM'>, b'HEAD': <class 'mrcrowbar.lib.games.lomax.HEAD'>}¶
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chunks= <ChunkField: 0x00007fb16c991d68>¶